The application of MAS, structural analysis and tri-cubic transformations to the voxel lattice microstructure.
This chair was generated through the use of MAS to navigate the voxel space. MAS were conditioned to grow around the body and densify their movement in the areas of higher stress, such as the chair’s legs. Data sampled from a body affected the density of a voxel and therefore the printed lattice structure. Areas interfacing the body are finer resolution for comfort, but also less density/higher flexibility, in order to provide support and adaptability to the body.
In my methodology, smaller product scale design such as chairs are often used, since they are easier to fabricate and they instantly focus designer’s attention to explicit performance.
After this first level, the project applied MAS to differentiate lattice conditions for architectural applications, such as a wall or chunk of space. Agents would again generate veins of larger density in order to provide structural reinforcement.